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AndrewMKelley polycounter lvl 7
Hey Polycount! I just graduated college with a Game Art and Design degree about a month and a half ago and I've finally got my work squared away and ready to be presented. As of right now I'm shooting for Environment and/or Prop art.

I'd like to hear some feedback on the work that I've got, the layout of the site, and if the skills/work I'm presenting is lacking in something.

Here's the link: www.andrewmkelley.com

Thank you everyone, I really appreciate it!

Replies

  • PattyWhacker
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    PattyWhacker polycounter lvl 8
    Those environments look totally kick ass man. Good job. The concept art is kind of eh though. I'd say scrap that since it looks like you're really aiming to become an environment artist and not a concept artist.
  • slosh
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    slosh hero character
    I'm gonna say that your stuff is decent. I would axe those videos ASAP. If I were a potential employer, I probably would load ur page, not look at anything and close it and move on. As an env artist, videos are completely unnecessary and will probably hurt more than help...get rid of the ones on the individual pages too. Second, all of your environments are mediocre at best. I don't see anything in your folio that is up to next gen standards at most AAA studios. My advice is to pick your favorite one and polish the hell out of it and scrap the others. Then, make a few individual assets and make them industry standard quality. You can use the gun but the texture and materials need a lot of work.
  • pigart
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    pigart polycounter lvl 6
    I'm not liking the layout at all. The moment I opened the portfolio I felt lost and just wanted to close it. All of your work is hidden at the bottom and has tiny thumbnails. Another thing that isn't helping is that basically half of your website is just a solid black color.
  • AndrewMKelley
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    AndrewMKelley polycounter lvl 7
    @Patty
    Thank you sir! I'll axe the concept art, it did seem out of place to me so I was unsure about it.
    @slosh
    Thank you for the critique! I actually had no idea about the videos, so thanks for pointing that out! As for my environments, I definitely agree. What would you say is weaker in these, materials or the composition in the scenes, so I can focus on that aspect when I'm polishing up everything?
    @pigart
    Thanks for taking a look! I'll probably switch over to artstation for my folio, I currently have it as a custom site through Adobe Muse, this should make updating it and maintaining it much easier.
    Thank you guys so much for stopping by!
  • sltrOlsson
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    sltrOlsson polycounter lvl 14
    +1 Everything slosh said.

    To many clicks to get to the art and the site design feels kinda dated. The website it self has nothing to do with what you want to show, so I say go for something as simplistic as possible.

    You should show the main render of the project as a big picture so that I can get an idea of what it is, followed with more beauty renders and then the breakdowns as thumbnails or combined images.

    As for your environments, all of them are generally to contrasty and dark. Tbh I see some promise in all of them, but you're lacking in material definition, material story telling and scale. There's a few images where the walls could be 3 meter or 15.

    Like sosh said, pick your favorite and put up a thread in pimping and preview and push it as far as you possibly can. Picking other projects or games in the same style as your environment and identifying what makes it looks amazing. That will be great reference for your and you'll have something very concrete to aim for.
  • AndrewMKelley
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    AndrewMKelley polycounter lvl 7
    @sltrOlsson
    Thank you for the advice!
    I'll definitely start by making a thread for my Asylum, it's my (hopefully) best work, as well as the latest. The layout advice definitely helps too, and I agree, simple is better!
  • _Kratos_
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    _Kratos_ polycounter lvl 11
    Hey, i think...overall models are pretty nice...but you got to work some more on textures and materials... it would be nice to see some of your models with more polished materials and better lighting set up! (Do not dark up stuff)

    Agree with what ppl said about UI, too many clicks, you need bigger images as well. Get rid of the old stuff, and only show your best :)
    Hope it helps!
  • AndrewMKelley
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    AndrewMKelley polycounter lvl 7
    @Kratos
    Thanks for looking! I'll definitely touch the materials and lighting up, after looking at alot of them they do look super simple.
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