Hey Polycount! I just graduated college with a Game Art and Design degree about a month and a half ago and I've finally got my work squared away and ready to be presented. As of right now I'm shooting for Environment and/or Prop art.
I'd like to hear some feedback on the work that I've got, the layout of the site, and if the skills/work I'm presenting is lacking in something.
Here's the link:
www.andrewmkelley.com
Thank you everyone, I really appreciate it!
Replies
Thank you sir! I'll axe the concept art, it did seem out of place to me so I was unsure about it.
@slosh
Thank you for the critique! I actually had no idea about the videos, so thanks for pointing that out! As for my environments, I definitely agree. What would you say is weaker in these, materials or the composition in the scenes, so I can focus on that aspect when I'm polishing up everything?
@pigart
Thanks for taking a look! I'll probably switch over to artstation for my folio, I currently have it as a custom site through Adobe Muse, this should make updating it and maintaining it much easier.
Thank you guys so much for stopping by!
To many clicks to get to the art and the site design feels kinda dated. The website it self has nothing to do with what you want to show, so I say go for something as simplistic as possible.
You should show the main render of the project as a big picture so that I can get an idea of what it is, followed with more beauty renders and then the breakdowns as thumbnails or combined images.
As for your environments, all of them are generally to contrasty and dark. Tbh I see some promise in all of them, but you're lacking in material definition, material story telling and scale. There's a few images where the walls could be 3 meter or 15.
Like sosh said, pick your favorite and put up a thread in pimping and preview and push it as far as you possibly can. Picking other projects or games in the same style as your environment and identifying what makes it looks amazing. That will be great reference for your and you'll have something very concrete to aim for.
Thank you for the advice!
I'll definitely start by making a thread for my Asylum, it's my (hopefully) best work, as well as the latest. The layout advice definitely helps too, and I agree, simple is better!
Agree with what ppl said about UI, too many clicks, you need bigger images as well. Get rid of the old stuff, and only show your best
Hope it helps!
Thanks for looking! I'll definitely touch the materials and lighting up, after looking at alot of them they do look super simple.