Hi guys,
When exporting a mesh from Zbrush to Xn, the vertex colors can be read.
When exporting a mesh from Zbrush to Max, the vertex colors can not be read.
If I use a script, though, I can import the mesh into max, and retain the vertex colors. However, when I then export to Xn again, it still doesn't have any vert colors.
Is there a workaround for this?
I ship my geo to max for exploding it.
Do you guys explode your mesh in Zbrush or something?
It's not a big deal, since my vertex coloring isnt actual paint, but just color flats for texture ID, but I still feel there must be a more smooth way of doing it.
Replies
And of course, GOZ! Thanks M4adcow, so simple, yet I didn't think about it. So I can just GoZ it back in, with a Layer recording, and I will have a layer with the same explode as in Max
This is by far the easiest! Thanks!