Hello, fellow art peeps.
Need to push my personal work and create some portfolio pieces.
So I hope you guys give me some feedback for my work
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A Character I created in my spare time, mainly to learn texturing with Substance Painter. Worked quite a while on that character and learned a lot about PBR and Painter.
Marmoset Viewer on
ArtStation
C&C more then welcome.
Replies
1. I would add more contrast. For instance the undersuit doesn't really stand out becuase the metal has a blueish grey tone to it, and the blue of the suit looses pop. The same with strap and the cargo pants.
2. I would add more medium size details to the metal plates, like the theigh plate. Like bolts, or lines, or grooves, it should be realtivly easy to do with substane painter.
3. I would add more dirt on the shows, as that would logicly be the place where it would accumalte the most.
Again, grain of salt.
Despite all that, I think it looks great. I know how hard to make a finished character
1. I tested different colors during texturing, and then came to this more greyish blue. And I think I liked it because of the low contrast between the different parts.
2-3. Didn't want to rely to much on small details or scratches/dirt to make it look interesting.
Wanted this one to be more clean.
Thx for your grain of salt
so also some coworkers told me I should maybe work a bit more on the colors/contrast and so it kept nagging at me.
I gave it another evening and worked on the colors of the suit. Really have to say thx for bringing it up, Im happier with it now than before.
Also experimented with complementary colors, but didn't like the result so I stay with only blue.
Now I have my head free for something new.
Cheers
Finally came around to make some WIP renders of my current project.
Working on a real time model of the IS2 Soviet Tank.
HP is still WIP, so some details are missing and still have to check for too sharp edges etc.
Currently thinking about the welding seams, if I should do them in Zbrush or maybe just in the textures with Substance Painter.
Atm Im more tending to Substance.
Comments and critics welcome
PS: The Render scene is also still in progress.
Hello guys,
at one point I got annoyed with the Tank and putted it on hold.
During that time I played a lot of MGS V and I really dig the design of the D-Walker, so I started my first Fan Art.
After taking a ton of screenshots, videos and figuring out how the mechanic of the leg works and some days of modeling I present you the HP.
And a start on the LP
Cheers!
Also started the unwrapping over the weekend.
Cheers
Some C&C would be nice
Cheers
Any plans to add an environment with the mech, even if its just a sand plane, just be cool to have some context
@Shrike, thank you for your post.
I guess you’re right, and I still plan on picking it up again.
Also have the feeling that it was maybe a bit of a mistake going from one big project to another one and I should work on some smaller props to mix it up a little. Also for myself.
But first, after looking at the edges again, I finish that one
Yes I really have to texture more, still a big gap.
@JamesMeader
Yes I plan on doing that. Actually I thought of a sand plan just yesterday
Made the edges of my HP smoother and rebaked the maps.
Also threw away the "textures" I alread made and started new, so still ultra Wip.
Also gathering texture references for the materials I want to use, if you know some good sources let me know
made some progress on the main body. Also spend some time in the last week on reading more about PBR to better understand the rules, slowly getting the gist of it.
Think I should at the small text and textures for the dashboard soon so it dosent look that empty.
added some labels on the Walker and also worked more on the suspension.
the body is, I think, finish from texturing side. Have to put it into Unreal and create the presentation scene so I can see where I have to fix something.
Also started texturing the limbs, adding dirt to them now.
threw it into Unreal and made a quick scene with an HDRI. So the scene is still WIP.
Have to tweak some parts of the texture.
Working on the lighting in Unreal, pretty happy so far.
I gave myself time till the 16 of may to finish it. Biggest part still missing now is the ground plane.
Using it as my ground texture for the D-Walker.
A few bits and bobs want to tweak and then its done I
model
But I take it for the textures thank you.
The resolution is 2k. One Map for the main Body and one for the limbs.