One year ago I started working on a little idea I had and at the same time learn how to code in C#. So I have made everything in this game myself but am gonna have someone else do sounds and music. Before this I worked at Visual Dreams as the sole artist on games such as Herman the Hermit, Linkies Puzzle Rush and Slam Dunk Basketball. So I was used to Unity but not coding.
Anyway to the game, it is a simple puzzle game for mobile devices that is heavily inspired by games such as Cut the Rope, Pudding Monsters etc. The goal is to drag the chameleons (Greg) tongue through all the stars to the popcorn. I'm just gonna post some screens and gifs so you guys get the idea.
The game is about 70%ish done, I yet have to add some animations, more levels and the final sound and music.
Main Menu
World Select
Ingame Screenshot
Ingame Screenshot 2
Endscreen
Greg Interaction
Gregs animation rig
Thanks for reading!
//David
Replies
Great stuff.
Would be nice to see more gameplay or a playthrough of a level or something
Gonna follow this thread
I got some time to finish up the logo animation, might make it a little more fun still but anyways. I recorded a preview of the game with the first three levels
Hope you like it!
[ame]http://www.youtube.com/watch?v=61w-Gp2QC2o[/ame]
The tongue is controlled with linecasts to have it colliding against the tacks. It is then rendered with a custom line renderer with two sprites at each end and the start point follows a spline curve that is attatched to the mouth joints on the character. That little glare at the tongue end is just a mesh plane with a texture offset that moves with the rotation of the sprite.
The character itself is a 2D character created onto 3D planes that is rigged, skinned and animated in Maya and thereafter brought into Mechanim to get the multi-directional blending etc.
Here are some pics showing of the character rig.
From the side showing the different planes and sorting order.
Wireframe for the meshes, a lot of polys to get smooth skinning.
Joint setup
Texture sheet showing the different parts separation
Please forgive the heavy gif banding..
Watch youtube for better quality
[ame]http://www.youtube.com/watch?v=P0Nhy5HZub4[/ame]
To the small victories!
Nice work.
I was just curious, what do you use for the gifs?...quality is really good.
I'm using LiceCap, really simple. I have however found that I get better quality if I skip the backgrounds and just have a solid color instead.
And nice job in the simple yet fun gameplay mechanics
Can't wait to get this game on my phone
Currently working on a new puzzle element. I'll hopefully have something ready to show tonight (if I get it looking right )
And the first level that will introduce it, gonna add a simple tutorial text but you get the point. The button activates the slider so it can be adjusted, therefor the tongue needs to hold it down with the help of the gum.
Follow me!
Thanks! Hopefully it will at least make enough to let me make another game
#screenshotsaturday
I made the first level for the balloons with included tutorial. Tonight I might get some time to finish up the animations to make them come alive a little more
Nice interaction as well.
Tonight I added the final touches to the balloons, now they have physic simulated strings if they move, react to the tongue and can be bounced a bit if you hit them hard.
Are you on twitter by any chance?
Next I'm gonna try to animate a short little 10-15 second intro that shows when starting level 1.