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[3ds max] Triangle low poly art

oms
oms
hello guys,
i see alot of art works with same style and i try to do it inside 3ds max but i dont got how to start,
can please give me some tips or tutorials ?
am looking for this kind of results:
http://netdna.webdesignerdepot.com/uploads/2013/09/tim_reynolds.jpg
http://www.sessions.edu/notes-on-design/files/2015/01/low-poly-amjad.jpg
http://i.imgur.com/MdCWeiC.jpg

and am looking for all process : modeling lighting and texturing.

Thanks alot.

Replies

  • Axcel
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    Axcel polycounter lvl 14
    Looks just like lack of textures and smoothing groups. :)
  • a3D
    Modeling: Geometrically it's simple shapes with hard edges.

    Lighting: The soft look is typical of big area lights, GI, AO and some post production

    Texturing: Thyere are no textures
  • clinington
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    clinington polycounter lvl 10
    I once worked on a game in Unity with this exact art style. When modelling I would turn off all smoothing groups and keep the triangle count right down to get those nice hard edges in game. For textures you just need one really basic texture which tiles in both axes. You can then multiply the diffuse by different colours in the engine to get lots of variations. Good luck!
  • MisterSande
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    MisterSande polycounter lvl 8
    clinington wrote: »
    I once worked on a game in Unity with this exact art style. When modelling I would turn off all smoothing groups and keep the triangle count right down to get those nice hard edges in game. For textures you just need one really basic texture which tiles in both axes. You can then multiply the diffuse by different colours in the engine to get lots of variations. Good luck!
    exactly this.

    In 3dsmax you can do automatic smoothing groups based on the desired angles. This allows you to try out different looks, really helpful.

    Post some results ! I have always been a fan of this artstyle and would love to see your attempts.
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