So, I modeled a Zbrush head sculpt, then I re-topologized it in Maya, then I unwrapped the UVs. Now in xnormal, when I try to view it in the 3d viewer, I get two errors,
The mesh Default has an UV face(2410) poiting to a non-existent vertext.
I also get the error 'Unhandled Exception' when I try to generate the maps.
Can anyone help me understand what is happening here?
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Now I have a new problem, the normal map generated is just the low poly version. It generates this in 15s