I wanted to model a tank as potential portfolio piece and looked for a more unknown tank. And so I came to the British interwar period tank from 1925, the Vickers Medium Mk II.
Update: Tank is done, more pictures below.
My progress so far:
I took some freedom on some smaller details, since a lot of my reference looks different in some parts, pictures are sometimes very old and of poor quality or they are from modern times, but the tank aged quite a bit.
Feedback and critique very welcome!
Replies
Since I plan on making this my first complete portfolio piece, I'd love to hear some critique.
What are you rendering the tank in? The lighting could use some more work, you can try some good old Three-point lighting for the lighting setup.
I recommend you to take a look at the work by pavel here: https://www.artstation.com/artist/pavelpetrenko, he made a great job at making the textures in the tanks really interesting and unique. Try to blend in some more scratches, gloss variation and play around some more with the dirt, specially on those side skirts around the suspenssion.
Looking forward to see more progress, your doing a really nice job!
The pictures are from the Substance Painter Viewport, so Yebis 2 renderer. I always though Image based lighting was superior to custom placed three-point lighting.
I have to agree, the tanks of pavel petrenko are amazing and already served me as reference and inspiration for this project.
I put in an additional dust layer and I think I will call this project done. I feel like I want to move on to the next project and I also already have one more project in progress.
Id make the ibl a bit darker and put in some spotlghts to make the part thats facing the camera look a bit brighter, just to create some more dramatic lighting as its pretty dull atm
Id recommend you to try out Marmoset toolbag 2, download the trial and give this model a try in it, marmoset is the best software when it comes to rendering in real time and presenting your work. If you planning on using this as a portfolio pice i also advice you to take photos from various angles, a picture with wires and a picutre of your texture maps.
Keep it up!
But I think I'll try your lighting suggestion in UE4.