Hello polycounters, this will be my second attempt at creating a halo spartan character, hopefully of my own design
here was my first practice model, spent about a month trying out hard surface in zbrush as well as substance painter for the first time (amazing program, a must try)
after a lot of mistakes and a brutal but sorely needed and appreciated critique from an old teacher, learned a lot, had my eyes opened, and i am ready to give it another go, but this time spending more than a month...
heres the anatomy sculpt i have so far, needs some more lovin...
c&c greatly welcomed and appreciated
cheers
Replies
Really outstanding start man!
Cheers
ahh yea i see what you mean about the noisiness of the back of the suit as well as the obliques, i will def work on that and now that i look at the face again the doesnt seem to have too much personality @.@ def need to work on that. And how would u go about not having the floating doll look?
thanks for the crits =D really appreciate them =D
kkkkkk
He seems a little too short in the torso, proportionally. This is assuming we want a ridiculously heroically proportioned Spartan. Is there still room to stretch him out a bit?
also you got a lot of symmetrical shapes you should break up, for instance thighs and lower legs are kinda symmetrical same for the biceps and forearm
The face is way better than the first version at the top of the thread, I just think you could pick out a 'type' and push it even further.
The stance might be grounded but I cant tell. I found with sculpting if I give the pose weight it helps with the sculpting because it is all air anyhow. It looks like the Da Vinci man pose. You should suit yourself but if you push the pelvis forward slightly, have the feet flat on the ground, head slightly forward and check that the side view is balanced it does wonders for the perception of weight.
pulled the obliques out a bit... but not sure if it still reads as feminine or not...
@Neox ty ty =D yea i saw your post and tried to really have everything read a little more silhouette wise, hopefully it worked @.@ and yup yup i will def work on breaking up that symmetry, hopefully the thing with the bicep is a good start? XD maybe...
@kanga yea the first one... i just really half ass'ed it XD i was super limited in time to learn how to use substance so yea @.@ but yea ill def pick a type of face and get more work done on it soon and ill def give the stance you mentioned a try on the next guy =D
will start working on the face now and will try to make it have more personality
c&c welcome and appreciated
Also take a closer look to the neck area, the whole head/neck transition feels clunky
the feeld feel odd, i think the armor should follow the natural shape of the foot more.
Aaaaand your crosspost is in the wrong thread
yea good point ill take another look at the neck to make the transition from suit to body more... natural? and yea the feet were bugging me but wasnt quite sure of how to deal with it... but ill try some diff stuff
thanks =D