This is based off of a concept piece by
Artyom Vlaskin.
Here's the basic block out. Right now I'm just trying to get the scale and proportions correct before I move on to defining edges for the high poly.
If you have any Critiques or see anything that's really off I would love to hear it!
Latest Update:
Blockout:
Concept:
Replies
Here's some high poly work. I'm looking for critiques before I do a stylized sculpt pass.
Cloth and ropes still need to be added.
Thanks!
Keep up the good work. o/
I think I'm just going to turn it into a diorama scene inside of Marmoset Toolbag 2. That way it can be viewed inside of Marmoset Viewer as well. I'll probably add some grass, a few rocks, and maybe a little bit of vegetation to fill it out a little more.
Next up will be a stylized sculpt pass in Zbrush before I bake this down.
I'm still looking for critique!
@jStins Thanks! I really love Vlaskin's style. I hope I can do the concept justice!
Cheers!
Here's an update. Next will be textures! I would appreciate any critique you can give up to this point.
@Har Thanks! Yeah, I was trying not to overdo it on the rips and tears.
@Dragonar Thanks!
@MatsEffect Thanks! That's an interesting idea and I will certainly look into it.
I'm not entirely sure which direction to take the ground in. I'm kind of wanting to do some tropical vegetation and more rocks to fill out the diorama a little more.