Hey everyone giving hand painted weapons a shot again. I've tried recreating one of my old sword and using the new stuff I have learned to improve it.
Here is the old Sword:
And here is the new version:
The blue version is just some messing around with photoshop but I kinda liked the color scheme
Also a sketchfab version:
[sketchfab]0dd44213a0674c888c11dd6b3253b8e6[/sketchfab]
Tidal Slasher by
serphantim on
Sketchfab
If you could spare any of your time to give me some feedback that would be great.
Thanks in advance!
Replies
also revise the material definition... right now all the materials pretty much read the same...
apply smoothing groups to the mesh to soften some of the normals and get rid of a lot of those unnaturally hard edges
hope this helps a bit and isnt too ahrsh
I have been working on a new weapon:
[sketchfab]6efc68521f634786b6aaf1b2a59ef8b2[/sketchfab]
Red Viper by Serphantim on Sketchfab
If you could spare time for feedback harsh as it may be I would be very grateful.
Thanks in advance
It looks combersome and hard to handle. How do I counteract the torque that may come with me hitting something?
I love that red part! It reminds me of a blunt weapon, where I could hit an enemy with that part too, and giving me more weight and momentum on a downward strike while counterbalancing the weight of the blade as it is so asymetrical. Although the coloring is still very saturated, it looks like it could fit some more cartoonish rpg. I'd also use those cracks more scarcely, that thing looks like its not gonna cut anything anymore.
Hope I could give you some input Keep up the good work!