Since uninstalling all Flash plugins from my browser (FireFox), how are people seeing these inline YouTube links? They aren't switching to the new standard... html5 video. (?)
I can't wait to see this develop more. I want to be able to model while walking around using hand movements. Probably still a good ways out. Maybe we will get there one day.
On one hand, I love the idea of being able to review a model by walking around it and/or manipulating it freely in space, like one would do by walking around a sculpture or holding a figurine in one's hand.
On the other hand ... I can't believe that MS is still doing Hololens "presentations" without showing a single video feed or mockup of what it actually looks like to see through the device. There is zero reason to believe that the AR objects will be as perfectly opaque as the way they are simulated in that video. it's getting frustrating !
The tech looks awesome and I hope it can be realised to its full potential.
I suspect some "fowl play" in the video though. The mouse movements don't match the motion of the bike model, most noticeably when he first rotates the bike. Still seems like "proof of concept".
Yeah, looks like a bullshot to me, his hand movement doesn't synch.
Also one of the biggest issues I haven't seen addressed yet, is how do you project negative color on the HoloLens? If it's a glass you can see through, and you project an image onto the glass, that's additive light. It would only brighten the real world view, never darken it.
Maybe the lenses are obscuring the real world view, by opaquing the glass pixels?
On one hand, I love the idea of being able to review a model by walking around it and/or manipulating it freely in space, like one would do by walking around a sculpture or holding a figurine in one's hand.
On the other hand ... I can't believe that MS is still doing Hololens "presentations" without showing a single video feed or mockup of what it actually looks like to see through the device. There is zero reason to believe that the AR objects will be as perfectly opaque as the way they are simulated in that video. it's getting frustrating !
I think this video got the closest (for short bits) of showing what it is like:
Yeah, and it's a bit ironic - they did add some transparency on the composites in that video ... but also added a lot of post process and effects to make it look "iron-man-esque".
Anyways - wait and see I guess !
Eric : totally agree, and I am baffled that none of their presentations even remotely mention this challenge which seems to be at the core of any attempt at AR. Their demos make it look as if they somehow developed a way to make a piece of see-through glass completely opaque on a per-pixel basis at 60FPS, with the opacified area then able to turn into an emitting pixel (either directly, or through some sort of projection) ... but such tech is never mentioned anywhere.
(now don't get me wrong - I am actually really looking forward to this tech, even if it turns out to be glitchy and laggy and only works in a carefully lit grey room ... but the lack of healthy skepticism on tech blogs reporting on it is a bit disheartening.)
Maybe I'm not seeing the big picture, but currently this gets a big "meh" from me. I can already pan around my model in a three dimensional view, that's the whole point of our modeling packages. I don't see this improving my workflow, in this iteration at least.
Ill wait for real world reviews. Having the ability to control every single aspect of your presentation doesn't exactly give a truthful look at your product. I think holo-lens could have a very cool place in our world, along with other competitors products later, but right now they're just trying to build their audience and unfortunately they're probably stretching the truth and using a lot of gimmicks.
Give it a couple years and im sure the tech could make it very practical, and not to mention super cool (;
we are living in the future, amazing tech! too bad the fov for the hololens is still crap atm, atleast compare to other vr/ar (oculus, vive, starvr, etc)
Maybe I'm not seeing the big picture, but currently this gets a big "meh" from me. I can already pan around my model in a three dimensional view, that's the whole point of our modeling packages. I don't see this improving my workflow, in this iteration at least.
I love looking at my models in VR. It's you look at your work in a whole new perspective.
One great potential I keep thinking about for this (and since AR began) is the possibility for fully animated and dynamic table top games. I know its been seenm before but this really has "bigger" potential for it. Get 4 players wearing these round a table and you'd see a table top game brought to life with a mix of real world objects and AR objects. Hell, the games wouldnt just have to be on a table you could use a whole room as a battle ground/open world/etc...
Games Workshop/Warhammer should be looking very hard at this kind of tech.
I love looking at my models in VR. It's you look at your work in a whole new perspective.
I guess it could be pretty cool if you're looking at your model in true scale. Product designers would love that I bet. Still, I doubt this would enable me to model a motorcycle any better than I already can.
One great potential I keep thinking about for this (and since AR began) is the possibility for fully animated and dynamic table top games. I know its been seenm before but this really has "bigger" potential for it. Get 4 players wearing these round a table and you'd see a table top game brought to life with a mix of real world objects and AR objects. Hell, the games wouldnt just have to be on a table you could use a whole room as a battle ground/open world/etc...
Games Workshop/Warhammer should be looking very hard at this kind of tech.
One great potential I keep thinking about for this (and since AR began) is the possibility for fully animated and dynamic table top games. I know its been seenm before but this really has "bigger" potential for it. Get 4 players wearing these round a table and you'd see a table top game brought to life with a mix of real world objects and AR objects. Hell, the games wouldnt just have to be on a table you could use a whole room as a battle ground/open world/etc...
Games Workshop/Warhammer should be looking very hard at this kind of tech.
Already working on it, but shhhhh. You didn't hear that
I was lucky enough to see this demo and it is not that far off from what they show here.
Of course it is different when actually looking through the device (fov limits, color intensity, maybe some jitter occasionally), but it is not all just fantasy either.
It works relatively closely as advertised in this demo.
This and many other holo lens demos are showing the potential of the device and exploring different ideas of where the technology could be interesting.
Definitely something really cool MS is doing here.
Lets keep it positive!
One great potential I keep thinking about for this (and since AR began) is the possibility for fully animated and dynamic table top games. I know its been seenm before but this really has "bigger" potential for it. Get 4 players wearing these round a table and you'd see a table top game brought to life with a mix of real world objects and AR objects. Hell, the games wouldnt just have to be on a table you could use a whole room as a battle ground/open world/etc...
Games Workshop/Warhammer should be looking very hard at this kind of tech.
From what I've seen and read, the field of view on the Hololens is terrible and won't change before it is released. Has anyone heard about what frame rate it displays at? I'd much rather buy the Oculus Rift CV1 than this, but a few years or versions might change that.
From what I've seen and read, the field of view on the Hololens is terrible and won't change before it is released. Has anyone heard about what frame rate it displays at? I'd much rather buy the Oculus Rift CV1 than this, but a few years or versions might change that.
FoV is still an issue but AR stuff will generally be more targeted towards people who are in the skilled trades rather than gaming at the moment. I do work at an AR firm and that's generally what we are aiming for
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Still gonna use monitors for orthographics i think.
On the other hand ... I can't believe that MS is still doing Hololens "presentations" without showing a single video feed or mockup of what it actually looks like to see through the device. There is zero reason to believe that the AR objects will be as perfectly opaque as the way they are simulated in that video. it's getting frustrating !
I suspect some "fowl play" in the video though. The mouse movements don't match the motion of the bike model, most noticeably when he first rotates the bike. Still seems like "proof of concept".
Time will tell...
Also one of the biggest issues I haven't seen addressed yet, is how do you project negative color on the HoloLens? If it's a glass you can see through, and you project an image onto the glass, that's additive light. It would only brighten the real world view, never darken it.
Maybe the lenses are obscuring the real world view, by opaquing the glass pixels?
I think this video got the closest (for short bits) of showing what it is like:
https://www.youtube.com/watch?&v=SKpKlh1-en0
Anyways - wait and see I guess !
Eric : totally agree, and I am baffled that none of their presentations even remotely mention this challenge which seems to be at the core of any attempt at AR. Their demos make it look as if they somehow developed a way to make a piece of see-through glass completely opaque on a per-pixel basis at 60FPS, with the opacified area then able to turn into an emitting pixel (either directly, or through some sort of projection) ... but such tech is never mentioned anywhere.
(now don't get me wrong - I am actually really looking forward to this tech, even if it turns out to be glitchy and laggy and only works in a carefully lit grey room ... but the lack of healthy skepticism on tech blogs reporting on it is a bit disheartening.)
Give it a couple years and im sure the tech could make it very practical, and not to mention super cool (;
I love looking at my models in VR. It's you look at your work in a whole new perspective.
Games Workshop/Warhammer should be looking very hard at this kind of tech.
Oh Wow! That would be awesome!
Already working on it, but shhhhh. You didn't hear that
Of course it is different when actually looking through the device (fov limits, color intensity, maybe some jitter occasionally), but it is not all just fantasy either.
It works relatively closely as advertised in this demo.
This and many other holo lens demos are showing the potential of the device and exploring different ideas of where the technology could be interesting.
Definitely something really cool MS is doing here.
Lets keep it positive!
So the real question is when Marmoset gets HoloLens support
FoV is still an issue but AR stuff will generally be more targeted towards people who are in the skilled trades rather than gaming at the moment. I do work at an AR firm and that's generally what we are aiming for