hello fellow slaves of technology i want some advice on my dragon model so far.:poly142:
its to be used as the main character in a game and the total poly count can be around about 3000-5000 tries.
i will be UVing and texturing as well as animating this dragon.
Any comments is highly welcome as i want to try my best to improve this model and make it look the best i can.
is the topology looking good?
the general proportions correct?
Replies
where are the wings?
why are you aiming for such low specs? modern specs for main characters are a loooot higher than what you're going for.
Wasted U.V. Space, and as already mentioned very low specs, If I created this I would sculpt out the high, or go crazy and model out (with a good game plan) how to tackle this bad boy.
Otherwise Nice progress if you choose to redo it (or edit the current one) which might not be so bad since you already UV'd that one, use it as a base for the High Poly Sculpt. Though you can't split it in your sculpter as I found out the hard way it will "erase" your uv setup.
Good luck.