I wanted to try something new and shoot for mobile games. I found this concept design and thought it would make a really good piece. Bare with me this is my first low-poly model, so I'm still learning the ropes. I especially learned about deals such as tri-count and limited facial animation.
Not bad for your first low poly.....the Head still needs some love, I'd also work on your shading of your texture sheet....everything is a bit flat.
I understand your source material (concept) is flat shaded, and the outline colors are making it soft and nice, but as the 3-d model stands, (without source material to be viewed in comparison)....it's flat and uninteresting. I'd study the models from the Kingdom hearts games....those models have a softness to them similar to your concept source.
Carabiner, that's a good point, it wouldn't hurt to tweek the shape of those fletchings.
PixelPatron, I think I see what you mean. I actually did a little cleaning up to the face yesterday, I can post it tomorrow. And I will look at those Kingdom Hearts characters for ideas.
Replies
definitely should probably throw in one more edgeloop at the waist line for additional deformation help.
I understand your source material (concept) is flat shaded, and the outline colors are making it soft and nice, but as the 3-d model stands, (without source material to be viewed in comparison)....it's flat and uninteresting. I'd study the models from the Kingdom hearts games....those models have a softness to them similar to your concept source.
PixelPatron, I think I see what you mean. I actually did a little cleaning up to the face yesterday, I can post it tomorrow. And I will look at those Kingdom Hearts characters for ideas.
Thank you amirabd2130!