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How do I import high res model w/ polypaint into Maya?

I made a concept sculpt in Zbrush, then made a low res in Maya, based off of the concept sculpt. Now, I am staring at my low res model, and I want to create a normal map and whatever map that will make my low-poly look high resolution.

I'm thinking I can bring in the low-res into Zbrush, subdivide it, and then paint it. Eventually, importing this to maya as a model to transfer the detail from.

So far, I've tried just this, but the high res model did not keep it's materials/color after importing it into Maya.

What should I do?

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