I made a concept sculpt in Zbrush, then made a low res in Maya, based off of the concept sculpt. Now, I am staring at my low res model, and I want to create a normal map and whatever map that will make my low-poly look high resolution.
I'm thinking I can bring in the low-res into Zbrush, subdivide it, and then paint it. Eventually, importing this to maya as a model to transfer the detail from.
So far, I've tried just this, but the high res model did not keep it's materials/color after importing it into Maya.
What should I do?
Replies
http://download.autodesk.com/global/docs/maya2014/en_us/index.html?url=files/Coloring_polygons_Make_vertex_colors_visible.htm,topicNumber=d30e167413