Hi.
I tried to upload an asset i made onto Artstation using the marmoset viewer. The problem is that the colors are a bit screwed up, it has a pink tint to it some places and the layer viewer shows some really wierd texture maps. There is also a seam on the leather handle which i don't get anywhere else (3DO for example doesn't show anything). Anything i have missed?
https://www.artstation.com/artwork/axe_viewer_test
Replies
Can you be more specific about what is weird about the texture maps? On export, the textures are converted to a standard shader model (specular workflow), so if you're using the metalness workflow the textures will look different. More on this here: http://www.marmoset.co/viewer/support
It looks like the seam is in the normal map content. Have you made sure to set the correct tangent space in Toolbag 2? Are you certain the scene is not visible on Toolbag 2?
Thanks
Here is the axe in Toolbag 2
I'm using specular workflow. The seam is only visible during certain sky presets for some reason and not visible in 3DO.
Material setup
Also, try setting the tangent space object in the mesh object's properties to the app where you baked the normal map.
That tangent space fix worked as well, no more seams !
Thanks!
However, it does appear that your materials are not really set up in a logical manner. For your metallic areas, the diffuse is much much too bright, while the spec is much too dark. Typically, metals have near zero diffuse (diffuse is basically black) while reflectivity tends to be in the 70-100% (very bright) range.
Additionally, you appear to have two distict areas of different brightness in the diffuse map for the blade, this doesn't make much sense either. Generally, the sharp section of the blade would be more smooth/polished, so this difference would be represented in the gloss map, not the diffuse or specular.
Tweaking your material properties to more accurately reflect how they are in the real world would probably make your compression artifacts go away. I hope this helps!