Www.kennethpolly.com
Hello everybody! I'm fairly new with my most recent work being towards the May environment challenge. I've been reworking a lot of the assets I had planned on using for my environment submission as good standalone pieces. I'm going to be looking for new work soon and I need some fresh eyes on my portfolio. There are things I like about it, but I want honest feedback on the design as well as the assets on there as well. I've been working for the past year as a hard surface modeler for a defense company as my first gig in industry post graduation, but I'm looking to make the jump into the games industry. I'd love some critiques from the community. I know I'm in the right place
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The crate is just that. The sculpt is nice but there are so many people making crates for portfolio, it is like the bare minimum when it comes to portfolio work. When people show me that I think, that person just put a box in his portfolio. If you do decide to keep it though, work on the specular. all the specular tones for each objects are the same, separate them a bit to show a difference.
For the video, explain exactly what you worked on. If people don't know, they will assume the worst case scenario. I think that is your strongest most interesting part right now and you should explain it more by stating your exact work.
If you want to be an environment artist, you need more environments and less props, your weapons are good though and you should keep them in but you just need more environments. They are stronger pieces than props overall.
Also, I noticed you went to UCF. I'm currently on my Senior year at UCF Good luck