Chivalry UGC Workshop Update
Hello dear Chivalry UGC creators! This long-overdue post is a recap of all of the community weapons & helmets weve added to the game since January, some data that will hopefully help creators to better decide where to put their time and talent, as well as info on our future plans.
Content packs
The following UGC items have been added to Chivalry: Medieval Warfare as player customization options, according to the patch dates below.
Patch 40.5 (8/26/2015)Patch 40 (7/15/2015)Patch 39 (6/11/2015)Patch 38 (6/4/2015)Patch 36 (4/9/2015)Patch 34 (1/20/2015)UGC Data
We would also like to share the following data on the Customization Store, in order to help guide players on gaps in content offerings - so that youre better equipped to decide what UGC to create next. We are constantly trying to keep customization offerings diverse to our players. If you make a high quality piece of work for a less represented class or weapon, its more likely to make it into Chivalry, sooner. The following charts represent the distribution of items - this is not sales data.
Classes
Knight and Vanguard are clearly dominating the class-specific items, without as much love for the Archer and MAA.
Bundles/sets
There are more options for item bundles (i.e. bundles including 1 helmet & 1 weapon) than single items. This chart does not mean that single items sell better - but that there are fewer bundled sets than individual weapons in the Customization store.
Team distribution
For content accepted into Chivalry so far, weve maintained a very even mix between Agatha- and Mason-only content, as well as stuff open to either side. We plan to maintain this ratio moving forward.
Weapon spread
In the below chart, the bottom axis shows the number of variants per weapon type. The Spear, Broadsword, Norse Sword, Longsword & Messer have the most variants, while many weapons - including Warbow, Crossbow, Hatchet, Polehammer, Short Sword and others - have none available yet.
Whats next?
We plan to release three more UGC update packs over the course of Summer 2015. Each pack will contain 3-4 weapon and helmet sets and 5-6 individual weapons. The data above includes what we plan to release in these three packs as well as all previous content - to give a complete sense of what our current offerings will be.
We also hope to share some general sales figures in the near future, to demonstrate what item types are selling better than others.
To sum: study the charts above and take an informed approach to designing new weapons and helmets for Chivalry. Quality of modelling and execution of concept are just as important as ensuring that your UGC items have a relevant, competitive position in the Customization store.
Thanks everyone for your hard work - keep up the incredible
Chivalry Workshop submissions!
~Torn Banner Studios
Replies
Oopsie!
That aside, thanks for the information! It's been really fun contributing to the Workshop and seeing that you're willing to keep it up, I'm also motivated to work on more future projects!
1 zweihander model in game now, but 2 in the chart
1 halberd in the game but 3 in the chart?
and even more
Because, the chart is a combination of what is in game, and what is to be added soon. At least thats how I understood it.
1 zweihander in game and 1 to be added in the next few patches.
1 Halberd and 2 to be added.
Maybe I find a bit more time in the future to produce another one.
Cheers!
:thumbup:
Keep up the great work, and keep your eyes out for future additions.
Patch 40 (7/15/2015)
@TB thanks again for adding my work into Chivalry, its always exciting to run around in game and see people wearing the gear you made for the game.