hello,i have some problem, im using 3dmax for modelling and uvlayout for unwrap, and xnormal for normal map baking
i use it for a long time and i realy satisfied for the result. But now the normal map give me bad result, there a seam on the normal map and match with unwrap seam
its really frustate me,i guess the problem was xnormal, so i play with different setting, but no luck,and when i unwrap with 3dmax, it shown no seam, but when i use uvlayout it give me very visible seam on my normal map and it give me headache
anybody know about this?? i search on internet but nothing for the solution
Replies
but one day when i work,there an ugly seam appear
the smoothing group on my character was set properly
i use x+ y- z+ normal map and i apply it to ue4,3dmax and marmoset, there shown a very visible seam
but when i use x+ y+ z+ in marmoset look normal without seam,but in other 3d package the seam was shown
(sorry for my bad english)
i export it with different setting and nothing change too