I'm buying a gtx 980ti for my build so higher res gaming is a possibility. But i was wondering if it's worth the performance loss?
I'm pretty sure for 3D modelling and photoshop etc.. higher r
If the rest of your build is up to par with the 980ti, you shouldn't experience noticeable performance loss at higher resolutions in games. I use the GTX970 at the moment and can max pretty much everything out and still get a stable 60fps or better.
Nothing compares to working on a nice IPS 1440p display. Awesome for gaming as well.
And yeah I can max out every current gen game I've tried with my 970, so I wouldn't worry about performance.
What is downsampling in principal exactly ? And what do you guys think of this screen http://www.ldlc.com/fiche/PB00181231.html sorry it's in french but the model number is there.
I'm on a 1080p 17 inch screen atm so 24 inch sounds massive to me and all the other 27 inches sounds like too much
A big difference is the range between you and the monitor.
You can have the exact fov and dpi with a bigger monitor only difference is that the monitor is far away.
The bigger distance is better because its more relaxing for the eyes.
1080p at 24" is okay
1080p at 27" is to big for me because i have not the view distance and the single pixels will be more visible.
But today i think 1080p is not good as new accession. Better 1440p as 27" with freesync or g-sync when you have high fps requirments for gaming.
Downsampling means that the gpu renders the picture in a higher resolution like 3840x2160 internal and scales the picture down to maybe 1080p. The picture is more realistic because other approaches are "cheap" tricks and not accurate.
I'v had my Acer 27" g-sync monitor for a while now. It's 1080p and honestly i don't feel like i need more for gaming, but colors aren't the best so i figure 1440p IPS is much better for 3D stuff. I'm saving up for one so i can switch out my old second monitor with a 1440p.
downsampling means you render at a higher resolution and then shrink the image to your display resolution. NV/AMD have settings in their drivers that allows you to run games at higher resolution than your monitor supprots, and some games allow it natively. It's essentially super-sampling anti-aliasing.
Where regular multi-sample anti-aliasing only smoothes polygon edges, super-sampling smoothes areas within triangles as well, which is quite good for quality, because lots of texturing effects happen within a triangle.
Typically people who are on 1080p render at 2160p and then the output pixel on screen is the average of 4 rendered pixels. The quality is really worth it and can be combined with other anti-aliasing techniques.
Maybe a bigger advantage is 21:9, when you have many many sidebars and need more viewport sight.
I waiting for 1440p 21:9 with g-sync but 1500 is a bit to much. :poly122:
Replies
And yeah I can max out every current gen game I've tried with my 970, so I wouldn't worry about performance.
I'm on a 1080p 17 inch screen atm so 24 inch sounds massive to me and all the other 27 inches sounds like too much
You can have the exact fov and dpi with a bigger monitor only difference is that the monitor is far away.
The bigger distance is better because its more relaxing for the eyes.
1080p at 24" is okay
1080p at 27" is to big for me because i have not the view distance and the single pixels will be more visible.
But today i think 1080p is not good as new accession. Better 1440p as 27" with freesync or g-sync when you have high fps requirments for gaming.
Downsampling means that the gpu renders the picture in a higher resolution like 3840x2160 internal and scales the picture down to maybe 1080p. The picture is more realistic because other approaches are "cheap" tricks and not accurate.
Yesssss. 1440p @27" is just too awesome
Any recommendations for 1440p?
downsampling means you render at a higher resolution and then shrink the image to your display resolution. NV/AMD have settings in their drivers that allows you to run games at higher resolution than your monitor supprots, and some games allow it natively. It's essentially super-sampling anti-aliasing.
Where regular multi-sample anti-aliasing only smoothes polygon edges, super-sampling smoothes areas within triangles as well, which is quite good for quality, because lots of texturing effects happen within a triangle.
Typically people who are on 1080p render at 2160p and then the output pixel on screen is the average of 4 rendered pixels. The quality is really worth it and can be combined with other anti-aliasing techniques.
I waiting for 1440p 21:9 with g-sync but 1500 is a bit to much. :poly122:
http://www.displaywars.com/28-inch-16x9-vs-34-inch-21x9
When somebody need to check the dimensions fro 2 different monitors.
I personally prefer 16:10 for the extra screen space and use a setup of 3 1920x1200 24" monitors both at home and at work. Seems to work really well.