Hey all
I've got a scene that's looking like this:
Medium_Poly group will be switched with the high poly meshes, this was just to get the retopology done.
I've also got a cage file for each of the low poly meshes in the scene.
How do I go about setting this up in SD using the match by name and using all of the cages for each file?
Thanks for the help!
Replies
For the naming your Character_low corresponds to the Eyes_high, Body_high and Pants_high, So you could keep the Character_low name and the the parts would become Character_high_Eyes, Character_high_Body and Character_high_Pants.
Now I understand how to use it to bake multiple high meshes into 1 low, that's cool :]
Back to the cage issue - I suppose I can't get this to work without exploding the scene. If I'll make a new FBX file with all of the corresponding cage meshes, they will all be intersecting each other and will give baking errors. Unless it utilize the match by name for the cage as well?
Would love to hear how you go about baking without a cage!
Are you guessing the max frontal and rear distance and adjusting? It just seems like a very inaccurate workflow for me :S What if you have complicated meshes with crevices and such?
As for not using cages, I haven't made any super complicated models such as a character since I've been baking in substance.
Sweet! This will save so much setting up time :thumbup: