For instance, Say, I have a plane with a grid texture that lines up to my maya grid,
Now i turn on preserve UV,
If i move the plane the texture will move with it and no longer line up,
If i move the vertices, the texture will stay in position I'll be revealing different parts of it - This is what I want, but I want to drive/parent/constrain this selection so I need to group it into some kind of container.
A cluster treats it the same as moving an object.
TY guys if possible
Replies
In Hypershade 2D Textures->RMB click on "File" (texture) and select create as projection
I'm prototyping a game feature but thought it'd be easier to fake it in Maya than do it in Unity, So much hacks upon hacks...
Projection does the job, just not with the viewport plugin I was using but I can work around that I'm sure, Cheers man
They show up in your Outliner for easy access, but I'm not sure they can be keyframed directly.
One that can be parented to a sphere or have its location accessible from a set driven key, Normally that's what a cluster is for, but a cluster would treat the vert selection as an object, but I wanted it to still move like a component so I could keep preserve UV.
Antweilers projection thing works though because it's pretty much preserve UV to something object/cluster level.