Hey Guys, Just wanted to post this thread here to get some feedback and as a little place to keep my work. I aminly do 3D work, I can also do some texturing but I'll admit im not the greatest at it.
If you ask me for a collab and I politely decline, don't take it personally, It's either because im too busy at the moment or I need a bit of a break from the dota workshop
Replies
And here is the concepts:
As you can see, both concepts look a bit different from each other. I am mainly using the second concept for sculpting and modelling, but I will be using the first concept for texturing.
http://steamcommunity.com/sharedfiles/filedetails/?id=457795073
Go on
Here is the concept:
Got the base mesh of the set done, still need to figure out how im going to do the cape.
Anyways, got the cloth parts done and a basic round over the hair:
I really loved the scene of how harry potter felt free while riding buckbeak and decided to make a set in honor of one of my favourite movies. Thanks for looking I guess
strnr
If it is then it looks great so far.
Kind of... My workflow is that I get the basic shapes of the weapon/item first then I subdivide it a couple times then I bring it into zbrush for sculpting. Thanks for linking the concept
Here is the finished textures/masks of my earth spirit set
Your textures could really benefit from some value control. Your yellows and greens and browns all just fade into each other, especially from a zoomed out view.
Greyscale your screenshot in Photoshop and zoom out, you'll see the image just becomes a dark mish mash.
Fixing you values will go a long way for readability.
I was wondering the same thing because I felt that it didn't contrast too well. I will try to fix it once I get back into it. Sadly, the Ogre set won't be completed because the file has been lost. thanks again though
Also for the Earth Spirit set, I am going to wait until around december time to submit it since I found someone who would like it for their tournament.