Hey guys!
I'm currrently learning more in depth how to make great UVs and bake normal maps correctly inside of Max 16 and I would appreacite you to criticise them.
Here I have a bug with one of them:
You can download my project file here:
http://s000.tinyupload.com/?file_id=00007122227160544389
Thanks for you help!
Replies
Thanks!
I think I've misunderstood something. Let me explain you my point of view and you'll tell me if I'm right or not.
As an exemple: If I have a 6 faces cube. Face A-B-C have detail on them that I'm going to bake with a normal map BUT the rest of the faces does not have detail on them. Logically to give my normal map a better result, I'm going to make faces A-B-C larger to give my normal map more resolutions in my Uvs and others smaller because they dont have details, you know what I mean ?
Or do I need to always have the same resolution everywhere on my model in any situation ?
I hope I've explained my point correctly, sorry I'm french and sometime it's hard for me to explain things in english.
Another question: I would like to understand more deeply the Cage of the projection modifier in Max, is there any tutorial or ressources I can read to get more knowledge on it ?
Thank you very much!
There are some super good basic tutorials on http://www.handplane3d.com/videos.html. They go over a lot of fundementals and is great practice.
Hopefully that helps!