I'm not to keen on the color of the blade edge, it seems slightly off from the rest of the set. Having those stone tower shoulderpads that look so cool kind of want the two of them to be closer in color.
The Turntable doesnt have the up to date colors. The flintstone blade has lesser blue in the latest version. But i guess you are right. It could also have been brown like this: http://c252289.r89.cf3.rackcdn.com/45860.jpg
Otherwise the set would be too dull and colorless. That was the most frequent critique of valve.
Definitely feel that the back item on the second set is better imo. It's shape is more appealing and seems to fill his back more than the square back-piece of the demon head. Plus it plays into the upper segments better being horns.
Pugna set looks amazing! My only small concern is that it sort changes Pugna's frail, weak frame to something more heavy framed. It looks incredible regardless though! Especially the cape!
Here is the new concept for the legion commander set. Her weapon is a mix of a lance for jousting and a heavy sword. We hoped to get everything in the polycount. Kneearmor and a shield were the optimum. Somehow Katze managed it! I am so excited to see the final set!
You're welcome! I really like how each of your item sets have very clear material definitions, especially the metal/armor parts. I'm working on a set that's probably have golden color trims and parts, could you post how your shader masks look? The shaders seem like the strongest part of your sets.
Please help, Just want to ask something. How you import particle in workshop/dota 2 set? I try to search but can't find how to import particle so I can test and view the particle in game. Thanks before..
At the moment valve wont accept sets with particles. You could suggest a particle idea and if they like the set they will add the particles by themselves.
Replies
http://steamcommunity.com/workshop/filedetails/?id=410945513
Keep up the good work
http://steamcommunity.com/sharedfiles/filedetails/?id=427830195
Otherwise the set would be too dull and colorless. That was the most frequent critique of valve.
http://steamcommunity.com//workshop/filedetails/?id=375044493
Here is some older one that made it into the game
http://steamcommunity.com/sharedfiles/filedetails/?id=302672631
I am collaborating with katzeimsack.
http://steamcommunity.com/workshop/filedetails/?id=566070531
http://steamcommunity.com/workshop/filedetails/?id=566070531
Hope you like it
http://steamcommunity.com/sharedfiles/filedetails/?id=567057504
Actually there is much more conceptual stuff for every set i have in my sketchbooks.
http://steamcommunity.com/sharedfiles/filedetails/?id=603551806
We hoped to get everything in the polycount. Kneearmor and a shield were the optimum.
Somehow Katze managed it! I am so excited to see the final set!
http://steamcommunity.com/workshop/filedetails/?id=609601071
http://steamcommunity.com/sharedfiles/filedetails/?id=621573204
Would be nice, if you guys support it in the workshop (steam account is all you need).
How you import particle in workshop/dota 2 set?
I try to search but can't find how to import particle so I can test and view the particle in game.
Thanks before..
So, all the new Dota 2 reborn set's Particles was made by valve?
Here is my concept for Arc Warden:
And here is the high poly by Rodion https://www.artstation.com/artwork/eQB0D