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Assassin Chick

polycounter lvl 10
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viniciusfv polycounter lvl 10
Hi everyone!
I need a little help from someone, i think my anatomy is alittle odd, i dont know where but i keep looking at her and i dont like it.
i will use this concept as a base. Vadim Marchenvod Concept
you can't see much of her body, but i want a good base to start, before starting making everything else.

anatomy.jpg

Replies

  • PyrZern
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    PyrZern polycounter lvl 12
    Her arms seem to be quite short. Elbows usually line up around belly button, and finger tip well beyond the crotch. Also, from sideview, her weight balance is... well, off balance. Personally I like to see ears line up with ankles or heels.
  • mrgesy
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    mrgesy polycounter lvl 7
    Yeah upper aim is way too shorter than her forearm, and her thighs are wayyy longer than lower leg, they're usually roughly the same legnth.
  • antihero
    So, some things are just my own opinion/tastes:

    -The legs are critical. The model's hips are appropriately wide, but the legs should taper so they have a more natural looking bow. Right now the leg looks unnaturally bent outward starting from the shin.

    -If it's an assassin (female) character, might want to incorporate more sharp features, especially in face. More round skull, maybe more sloped back forehead.

    -Even slim women have soft skin and more even distribution of fat, so be mindful of muscle definition of one part (arms) to rest of the body. Smooth brush is friend.

    -Hands and feet on ladies are smaller, less blocky. Fingers taper, but the hands have more volume than what you have. Like, even if the arms are relatively buff for a lady, there's still a feminine taper toward small hands and fingers. Same with legs.

    Check out mirror's edge girl

    Hope some of this might help
  • viniciusfv
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    viniciusfv polycounter lvl 10
    @PyrZern @mrgesy i think i fix her arms and her balance, really apreciate your comment

    @antihero thx so much for everything you say, really make me review my entire model, i think is much better now, but i still think i have alot of things to improve, but anyways thx buddy

    My another wip, I appreciate any criticism :)

    WIP2.jpg
  • antihero
    Great job, man! Legs and arms are looking way better. I really like what you've done with the abdomen and hips especially, very nice grasp of anatomy. You'll probably catch it on your own, but from the side view the calf muscle is pretty big compared with the upper leg. The upper leg is looking great though, so just slim down her calf and ankles (I mean only for the side cuz from the front view the legs look fine) and you're on your way to having an awesome model. It should be said that your reference may actually have big calves, but aesthetically it's unappealing.

    Something that helped me a lot is an app called L'Ecorche, it's for android or apple so you can probably get it on smartphone if you don't have tablet. It's a very excellent anatomical model that can be rotated in 3D, and you see it with skin, or muscles, or skeleton. It's unfortunate that there's not a female version, but it's still extremely helpful, especially because it's hard to see musculature on women since they're more smooth.

    Good luck, looking great.
  • zberry
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    zberry polycounter lvl 9
    Showing improvement from the first image, so it's good that forward progress is happening. However I would still advise further study and refinement of the anatomy at this point.

    The book Figure Sculpting by Philippe Faraut is a great resource for character artists, because it covers anatomy specifically in relation to sculpting the form. The book has a lot of great examples of sculpting with planar construction techniques, which is something I think you could work towards improving.
  • viniciusfv
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    viniciusfv polycounter lvl 10
    @atihero Thx man, you were right, the calf muscle was too large, and i will take a look that his app, sounds really useful

    @zberry thx for the advice and i will take a look at this book

    I decide not follow the concept anymore, so here's sketch of her clothing

    Wip2.jpg
  • viniciusfv
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    viniciusfv polycounter lvl 10
    Hey guys
    Posting here another WIP, i decided to change everything again, i will start now making retopology and go little further in some part, any critic are welcome.

    WIP4.jpg
  • DavidCruz
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    DavidCruz interpolator
    Hi,
    Assuming your using zbrush though I think any sculpting program can do this, you need to mask an area off say the back of the shoes and click the extract option to create the layered leather effect you seem to be going for with the sculpting bits at the back of it.

    Looks like it is coming along, continue, also if you ever feel the need to look up how people do stuff even though some content might be old it can still be helpful so there are a multitude of youtube videos on how to do certain things, perhaps everyone new can take a look through youtube search.

    Good luck, update us when you can.
  • viniciusfv
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    viniciusfv polycounter lvl 10
    @DavidCruz Thanks man, your tip helped me think again how i was planning to do some part.

    So here another WIP

    Wip_1.jpg
  • viniciusfv
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    viniciusfv polycounter lvl 10
    Hey guys, here another wip.
    I decide remove her mask and work a little more on her face, i really appreciate any C&C

    wip1.jpg

    wip2.jpg
  • PyrZern
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    PyrZern polycounter lvl 12
    I like the sculpt in that she looks great. Design-wise, IMO she kinda looks more like a pirate now...
  • amirabd2130
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    amirabd2130 polycounter lvl 7
    I like her. good job :)
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