Hey guys, I hope all is well!
I'm curious if I'm going about this in a proper way..
So I'm creating a Robot, first starting with box modelling in Blender.
This model has many overlapping objects
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This is how the model looks, most of the pieces are seperate.
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Your thoughts on taking this into Zbrush as their own polygroups, sculpt finer detail & Polypaint w/ selecting polygroups, then bring it into Maya to quad draw a low res mesh?
If this is a feasible way of doing it? Thanks guys
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