The run down: I'm primarily a level designer/game designer, while also doing some art. Recently a friend got hired by a company, company had position opening for a UX/Game Designer and I got interviewed. CEO wants me to help work on a project, but instead of coming on directly, wants to basically contract the work. He's asking for a daily rate and I really have no idea as I've never done this before. This will literally be my first game design job ever in the industry and I'm only a couple days out of college. Was kinda hoping the job would be in house, but I'm okay with this. I just gotta figure some stuff out.
This isn't more of a "what do I do", but rather, "how should I act next"? How do I establish a reasonable daily rate for this kind of work? I know its not art and you guys are primarily artists here... I'm assuming researching rates of course, which I've started, but I also have no industry experience besides my free, independent work I have done and I'm assuming I should take that into account.
A little nudge in the right direction here would be nice. Thanks!!
Replies
Just quote the highest rate you're comfortable asking. Be ready for the lowest rate you'll agree to in case you'll get negotiated down (plus/minus factors such as when you'll get paid, if direct deposit, check or bitcoin, is this person legit?)
Good luck.
Start high, because you can always go down, but if you start down, you can't go back up. If he says something like, "That's too high," and just stops, ask him something like, "What would you be willing to do?" Or "What would fit in your budget?" That opens up the discussion and gets things going. Remember, while your first number is higher than what you need, his first number is probably lower than he has budget for.
We also have some rate averages here
http://wiki.polycount.com/wiki/Freelance#Freelance_Rates
It should be noted, companies usually want a contractor rather than an employee because an employee costs them significantly more (health insurance, taxes, equipment, desk space, etc.).
However as a contractor, you need to pay all those things yourself. So you need to factor those costs into your rate, or you're going to get screwed later on, when you need to pay all those bills.
It's a balancing act. You need to be paid enough to live on, but you need to get those jobs. When jobs are few, you can lower your rate to get more work. But when jobs are plentiful again, you need to raise your rate.
Thanks again guys!