Hi Guys,
I'm currently working on a Top Down Isographic game in Unity and I've just completed 2 buildings to be used as static props in the game.
I was wandering if anyone had any tips on how I should go about UV Unwrapping the models in 3ds Max. There are 2 images of the models attached.
Thanks in advance!
Replies
Thanks for the URL, it may be useful in the future, but I don't see anything on it that helps the process of UV unwrapping the building
You need to plan which textures you're going to use. Brick? concrete? steel? etc. You can put them all on one texture (saves on draw calls, see the Ensign Tavern) or you can make each one a different texture (see Modular Mount & Blade).
Once you know about the textures, then you can start unwrapping.
http://wiki.polycount.com/wiki/Texture_Coordinates