Hi. I have a problem with UV map transfer in blender. I have done a model, textured it, rigged it, and then since im still learning, i realized my uv maping isn't that good, so i decided i will unwrap it again... And i googled how i can transfer UV map in blender to my model, meshes with old and new UV maps are the same. And blender did transfered it (by pressing Ctrl+L>transfer UV map). But here is the problem (normal map is applied):
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As you can see, it appears smoothing groups are gone for some reason.
Here is the mesh i transfered UV map from with normal map applied:
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And here is how normal map looks (no polygons visible, so smoothing groups was there when i baked it obviously):
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I used 3ds max for UV unwraping... I cant understand how to fix this problem, except to do the rigging all over again with my model with new UV map :poly127:. Any help would be appreciated.