Hello, I need a transparent material for two of these bottles below. However, I'm getting this strange effect when I use the tint color picker in the 'Transparency Add' section of the shader. At pure white from the color picker its fine. At a darker gray I get the artifact stuff.
It has something to do with my geometry from 3ds max. I can't figure out what though. According to 3ds max my normals are fine.
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*I've been using a copy of each bottle for just the transparent shiny plastic base because using 'Transparency Add' in Marmoset covers the entire object afaik. Disregard the cap in these pics. The errors are not from overlapping geo.
Funky.