Hi everyone!
For our final assignment of the character creation course I decided to make a sculpt of Geralt. But with all the hype for The Witcher 3 I decided to change it a bit. So I decided I would make him like Michał Żebrowski from the tv show.
Currently I'm still in the blockout phase and feedback is appreciated as I'm a bit stuck with Michał's likeness..
I'll try to update the thread regularly.
Thanks!
Replies
Finals are coming up. I have 2 weeks left.
Also, this is the first I've heard of there having been a TV show. I imagine the people behind the games took a lot of visual inspiration from it. Interesting.
As far as I know the show and the game don't have much in common except that it's both based on the novels. I'm giving him the armor of the game, it's just the head that's based from the show :P
I hope the surface detail on the leather armor and clothes is not too subtle?
Probably also gonna keep tweaking it this summer, and maybe do a game model of it.
I got a lot of great feedback from my teacher, so I'll definitly keep tweaking this the following weeks.
Artstation
right now the render very much has a zBrush-standard-material feeling
and the hair doesnt blend that well with the skin... the facial hair is also kinda blurry as is the scar i think you can push this further
i really like the sculpt, its all nice and smooth, the chainmail looks awesome and crispness and detail of the armour are well done!
bear in mind that the face is one of the most important parts of your character
and at the moment a weak point of your presentation
may be interesting for you http://gurneyjourney.blogspot.co.at/2008/05/color-zones-of-face.html
this will add more believability and depth to the face
This was my first full character, so I've never used fibermesh before. I tried experimenting with it but it didn't work out. I needed more practice with it. And sculpting hair is also something I need work with. The beard was tricky to do because I didn't want the same material as the skin and as far as I know you can't directly blend materials in keyshot, so that was done in photoshop.
I think I was too careful adding pores and wrinkles as you can barely see them, and indeed the polypaint is a bit flat.. I think the full body render works better than the portrait.
About the materials, also first time using keyshot, tried to make a leather material and that was used on most armor parts. The skin was the standard Human skin material.
Thanks for the link and feedback! Good information!