Hey guys,
I've had a blast working with Substance Painter for the first time! Now its time to export the maps, but I'm having a very hard time figuring out how to do it correctly, and I can't find any tutorials that cover the workflow on how to export all the PBR maps like metallic, roughness etc to diffuse, specular and normalmap.
I'd be extremely grateful if someone would take the time and explain it!
-Stavaas
Replies
You may want to multiply your AO map on top of your diffuse later on too.
This part of the documentation explains how to create a custom export preset:
https://support.allegorithmic.com/documentation/display/SPDOC/Creating+export+presets
I'll take another look at it though, and try to read it even more carefully!