So instead of making an individual thread about a weapon,I figure I'd keep things simple and all in one thread. This is what I am currently working on, I thought a Halberd would be a cool weapon to take a stab at....
The original has a concave,angular look and I wanted to make an curvy,axe like halberd. This is what I have so far on the high poly, but will make the rest of the pole soon along with the low poly. I think on the blade ill go for a little be of acid etched engravings,to make it a little more interesting. I hope it's look does not confuse it with the pole axe,but I hope the fact they are wielded by different classes wont require that distinction.
Replies
Its a simple weapon but exactly the sort of blunt weapon I could see an archer carrying on the battlefield.
What do you guys think? too simplistic of a weapon?
Made a video of it in action as well.
[ame]https://www.youtube.com/watch?v=xUzdQ04Kmwo[/ame]
The best part of the video!
https://youtu.be/xUzdQ04Kmwo?t=2m30s
You mean like darkening the wood?
Yeah the weapon is supposed to be tongue in cheek. A bit humiliating if you get killed by it.
I am pretty happy about the result and soon it will be on the workshop,once I find the time.
EdIt: Now it's up on the website!
http://steamcommunity.com/sharedfiles/filedetails/?id=442397769&searchtext=
Wanted to give some feedback when I saw it first, but you are too fast
You might still wanna hear it.
I wouldn't add any directional light into the diffuse map when using normal map (or similar).
The angel of the edges look a bit steep especially on the tip.
But the finished model is great, nice job! Especially the etching.
Late but still appreciated I work in quick spurts due to time considerations but I appreciate the feed back. The highlights on the diffuse I lowered after getting it I to the editor . I like to add those sort of highlights in the diffuse to bring out details. In Torn Banners UDK,after you create your materials using their weapon master may ,the highlights get lost when you take into account the spec and evironment map effects. For the blade I assume the area you mean the area were the blade begins to taper ,that perhaps could have been done better,but it doesn't detract from the final look so I'll have to keep it in mind next time around. Thanks for the feedback,I appreciate it.
Thanks a lot Thane, next up is either a Morning Star for the MAA or a Bardiche.
Any thoughts or C&C?
Just looks fragile as if it would brake off, which it probably wouldn't in real.
I would probably cut the top of the prism and put the same spike as the others or making the prism itself pointy.
The spikes a bit longer maybe, to make it a little more different from a mace.
Thanks for the feedback Pime8, I will kill the tip and just sharpen the end of the prism and as for the spikes ill consider it,i like the idea of sturdy looking spike so will see.
Post an update tonight
http://steamcommunity.com/sharedfiles/filedetails/?id=447138047
[ame]https://www.youtube.com/watch?v=VSP2zKb0-10[/ame]
Thanks a lot . I think I might be slowing down with these. Might be I need a break and chill out with the arms making.
Much better with the new tip, just the texture gives an impression that the spikes are disconnected from the head (prism).
A rest is well deserved!
@Prime8 What do you suggest i do to make the spikes look more integrated to the prism??
The spikes seem to be darker as well, but might just be the lighting.
Thanks for the feedback , ill take your feedback and makes changes when I can,sadly the files are at work and I'm at home sick at the moment,so it will be awhile.
In the mean time, I began making helmets and here is my first submission to the Workshop. I took the Halberd I made, and created a similar styled helmet to go along with it.
Thank a lot Grator.
To everybody else,I hope nobody on the forums here thinks I do not value their feedback. It may seem like I move fast when making this stuff. But its only because I normally make weapons when I have the time. The first time, during the competition I had 3 weeks of teaching away from home,so I had 3 weeks of free time at night. And currently my wife is really busy because she is a teacher and until school ends in a few days. Its unlikely Ill have the time I have now.
I really appreciate all of the feedback I get from you guys and I feel inspired by all the great work produced here,which has fueled me to make cool looking stuff,in the little time I have.
Changed the images above to reflect that.
One comment on the helmet, at the backside the mirrored textures are quite visible and there is a seam. Another reinforcement bar straight down in the center could help with that.
http://steamcommunity.com/sharedfiles/filedetails/?id=454792721
I combined the new helmet along with my Grand Mace weapon. I believe Mason doesnt have a GM weapon skin, so it seemed to make the most sense to comine the two.
T
Thanks for the feedback GRATOR,i'm note sure I follow what you mean however.
The weapon is on the workshop.
http://steamcommunity.com/sharedfiles/filedetails/?id=459021181
Not sure about that, i like current width
Can't wait too see whatever comes out from you!
Thanks for the heads up, pardon the pun I tried my initial design and it came with major clipping. So i adjusted and cut down quite a bit and this is the basic shape ill be going with.
I tried it on the Agatha Knight and it worked pretty well,no major clipping to be seen.
More soon to come
good stuff