I'm trying to get into the video game industry and have had no luck yet. What do I need to add or change in my portfolio
www.odins3d.com to get a better shot of breaking in. Critic anything you want layout of my website/models/textures/lighting I'm willing to change anything.
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Do not be afraid of a smaller quantity of work on the site. I know people that have posted a single piece of work and have gotten hired purely on that and their personality.
Find a specialty that you are very passionate about (env modeling, env texturing, env props, hard surface modeling which I guess falls under props, etc) and really dig into a piece based around that. It is okay to be a generalist, which actually is a perk to most companies if you can fill one role primarily.
Not sure if any of that made sense, it is early, but your work is far from bad. Definitely strong enough to warrant an art test for a spot at a studio, especially with one really killer polished piece.
Your game scenes are a little low res if you're looking to get into AAA studios imo. Push those polys and silhouettes a bit more like your book of life work sans the holding edges.
Outside of that the only thing that I can see hurting you is your texture/material work look flat and a little low res. Try pushing the contrast a bit more to really make those materials pop.
So what is the poly count I should be aiming for?Yea I know I'm weak at texturing been working on getting better learning the PBR work flow and all that
I am confused why no one's picked you up for game work yet.
I guess to play as that guys who says "You're missing this" a couple things that may help for portfolio range:
- Shader Work (Node based material generation in Substance Designer or UE4, etc.)
- a scene where you're really dramatically lighting it
The rest of it seems fine to me. I think as a secondary, maybe you could revisit some of the more cleaner vehicle models and do a damage pass on them. A before and after.
But, iono man, looks good to me. It just goes up from here.
If you're still using maya, Hit 7 with no lights in the scene and view the object as if it was just a black silhouette.