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Feathering alpha in Marmoset 2...?

polycounter lvl 6
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mobkon polycounter lvl 6
Hey there

Trying to use a feathered alpha map on my ground plain. I have the feathered alpha saved in the diffuse map, but I'm only getting hard edges. If I select "Dither" it doesn't work correctly. It worked great in Marmoset 1.

Any ideas?

Here's the image for reference.

Thanks!

17301409742_92ba39e236_o.jpg

Replies

  • EarthQuake
    Dither is the mode that you should use. It will look grainy in the viewport, however it will be much smoother when you export a rendered, multisampled image. Export a very large image, like 3840x2160 and resize to 1080 to further improve dither quality.
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