So, right after the Mankind Divided trailer, I immediately went home and made a start on a little side-project :P
And once again I'm bowing to peer pressure and putting up a thread for it. Fairly happy with the lighting (aw yeah chiaroscuro) and trying to maintain that balance of realistically modern meets renaissance ideals.
I'm paying all my attention to the black-and-gold office space, but where the wall panel opens up I want to make a small panic room (a bit like Sandoval's bunker, but nicer, because Sarif).
Pay no attention to the floating cushion..
Wide shot:
Some assets:
Replies
But I like the initial blockout and lighting pass, keep going!
Other than this. This environment really has something already. Keep it up, this has potential to be something really interesting.
The chair is form this ref:
EDIT: Just got some in-person crits, I see the differences between my chair and the ref If I get the time tonight I'll make some adjustments and see how it looks with a proper normal map instead of smoothing & normals trickery
I agree with the chair looking a bit more plastic than leather (or whatever material it's supposed to be). But it sounds like you have that figured out.
I gave the shadows a bluer tint, reduced the bloom, got rid of lens flares (excuse the lowres shot)
And I've been working a few different assets:
One note, on the sticky notes of your last picture, they don't look connected to the wall at all. Turn on SSAO maybe? Either way they're missing they're not recieving the lightmap shadows properly and so stick out a lot.
And I just realised after taking a highres shot that the "shadows" below the TVs are from a decal I forgot I had placed.. -__-
Anyway, highres of it so far, I think putting the main desk at a slight angle has helped composition a bit:
If I had to critique one point then it would be that the lighting is too uniform as of now. I think the scene will be allot better with some blue hues to contrast all the yellow goodness you have going on.
I have a blue tint to the shadows, more noticeable at the back of the room near the door, but I might see if I can re-colour some of the other light sources or something
@Snefer - mostly at least - I wanted to make what a Sarif office would be like in the timeline of Mankind Divided
Also, since a lot of the official art for Mankind Divided differs subtly from Human Revolution (mostly in furniture and colours) I think I'll try changing the hanging lights from LIMB clinic-ish ones I have to clustered tube lights with hanging cables - think the music videos for Muse's Undisclosed Desires or Nero's The Thrill:
You have gold there, shiny glass, bright TVs, strong artworks on the wall, many lights, glowing floors.. its a lot competing for attention, bringing in a hierarchy can make it a lot nicer
So I took inspiration from the layout of a meeting room in the Picus building - trying out a new, simpler layout:
Better? Worse? Is bacon overrated?
(and I scaled the desk prop by .5 on one axis and duplicated as a placeholder for a more boardroom-esque long table, or maybe a modular table)