Here is the change log of SD 5.0, in bold the main new features.
Changes:
[Export] discard Alpha channel for TGA and BMP when it is full opaque
[3d View] Set the PBR shader by default
[2D View] Switch to view image as alpha premultiplied
[Parameters] Size: Add a Width/Height lock / display values in dropdown lists
[Dependencies] New dependency manager
[Dependencies] display/find the node instance corresponding to a dependency
[Dependency] Open a dependency package in the package explorer
[Engine] Blend: support Opacity parameter when a mask is used
[Engine] Blend: Add new blending modes (overlay, screen, softlight, divide)
[Engine] Blend: support straight alpha blending
[Egnine] New Dynamic Gradient node
[Engine] New Distance node
[Engine] New Pixel Processor node
[Engine] Fxmap: support dynamic function for input images
[Engine] Function Sampler: support bilinear sampling
[Engine] Fxmap: support bilinear/nearest filtering for input images
[Engine] Fxmap: support Straight/Premultiplied input image alpha
[Bakers] Add an option to match geometry by mesh name between low and high def meshes
[Templates] Create a template substance for Substance Painter
[Bakers] New Texture Map from mesh baker
[Graph] Add a "compatibility check" to highlight nodes that are not compatible with previous engine
[UI] Help menu adjustments
[Preferences] set Mikkt tangent space plugin the default one (reset to default in the preferences if SD4 is installed)
[Library] Add new hdr maps
New Substance from Template
Switch to Qt5
Update License System to SD5
Fixes:
[Mac Only] Color picker problem with retina display
[Mac Only] Drag'n'drop on the 3D view on Mac OS also rotate the view
[Bakers] Baking a map without an output folder produce an empty texture
[Graph] Docked nodes in frame move in a strange way
[Parameters] Custom library path are not loaded from sbsprj files
[3D View] CTRL+R to reload all shader also trigger the reset of the 3D View
[3D View] Env. Mipmap height uniform switch to default when loading shader
[3D View] PBR shader : Diffuse vs baseColor typo
[Library] Non-recursive library path break linked textures in packages
[Library] Environment Maps doesn't display .hdr
[Explorer] "Copy/Paste" on the substance shouldn't be possible
[Explorer] Right click "Paste" option still available on a graph
[Function] tooltip of the sampler is wrong
[Graph] In compact mode, instances don't show all the link names when they are expanded automatically to add a greyscale converter
B2M 3 is a complete rewrite and can now remove lighting from images on top of generating normal maps, AO, etc.
Replies
Changes:
[Export] discard Alpha channel for TGA and BMP when it is full opaque
[3d View] Set the PBR shader by default
[2D View] Switch to view image as alpha premultiplied
[Parameters] Size: Add a Width/Height lock / display values in dropdown lists
[Dependencies] New dependency manager
[Dependencies] display/find the node instance corresponding to a dependency
[Dependency] Open a dependency package in the package explorer
[Engine] Blend: support Opacity parameter when a mask is used
[Engine] Blend: Add new blending modes (overlay, screen, softlight, divide)
[Engine] Blend: support straight alpha blending
[Egnine] New Dynamic Gradient node
[Engine] New Distance node
[Engine] New Pixel Processor node
[Engine] Fxmap: support dynamic function for input images
[Engine] Function Sampler: support bilinear sampling
[Engine] Fxmap: support bilinear/nearest filtering for input images
[Engine] Fxmap: support Straight/Premultiplied input image alpha
[Bakers] Add an option to match geometry by mesh name between low and high def meshes
[Templates] Create a template substance for Substance Painter
[Bakers] New Texture Map from mesh baker
[Graph] Add a "compatibility check" to highlight nodes that are not compatible with previous engine
[UI] Help menu adjustments
[Preferences] set Mikkt tangent space plugin the default one (reset to default in the preferences if SD4 is installed)
[Library] Add new hdr maps
New Substance from Template
Switch to Qt5
Update License System to SD5
Fixes:
[Mac Only] Color picker problem with retina display
[Mac Only] Drag'n'drop on the 3D view on Mac OS also rotate the view
[Bakers] Baking a map without an output folder produce an empty texture
[Graph] Docked nodes in frame move in a strange way
[Parameters] Custom library path are not loaded from sbsprj files
[3D View] CTRL+R to reload all shader also trigger the reset of the 3D View
[3D View] Env. Mipmap height uniform switch to default when loading shader
[3D View] PBR shader : Diffuse vs baseColor typo
[Library] Non-recursive library path break linked textures in packages
[Library] Environment Maps doesn't display .hdr
[Explorer] "Copy/Paste" on the substance shouldn't be possible
[Explorer] Right click "Paste" option still available on a graph
[Function] tooltip of the sampler is wrong
[Graph] In compact mode, instances don't show all the link names when they are expanded automatically to add a greyscale converter
B2M 3 is a complete rewrite and can now remove lighting from images on top of generating normal maps, AO, etc.