I've been giving my hand at low poly hand painted characters lately. I feel like I'm improving more as I go at it. I did Loki first and I consider it pretty much finished for now and I'm working on higher level details on Maya.
Her face and hair needs tweaking. First thing I noticed was her hair volume isn't quite right, it needs to be puffier I reckon. Her hair covers up a lot of her head size and it really defines Maya for me.
Eyes don't quite match Maya's eyes, refer to her concept art. As for lips, I guess this depends on the style you're after, but in the AA series her lips consist of a line and very subtle shading.
Her silhouette is working fine, with a bit of work this will look good!
Gonna put her concept art here for your reference.
Good feedback on the hair. I started with more "anime" looking eyes but I thought they looked very strange so I went with more realistic eyes but I'd like to give it another try.
Your textures are looking a bit flat. Try bumping up the contrast and adding a little bit complimentary color to your darkest areas.
Also faces, your faces seem a little dense for how low poly everything else is. Look up "planes of the face" and try to prioritize your polys to define those shapes.
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Her face and hair needs tweaking. First thing I noticed was her hair volume isn't quite right, it needs to be puffier I reckon. Her hair covers up a lot of her head size and it really defines Maya for me.
Eyes don't quite match Maya's eyes, refer to her concept art. As for lips, I guess this depends on the style you're after, but in the AA series her lips consist of a line and very subtle shading.
Her silhouette is working fine, with a bit of work this will look good!
Gonna put her concept art here for your reference.
Also faces, your faces seem a little dense for how low poly everything else is. Look up "planes of the face" and try to prioritize your polys to define those shapes.