Hey there, for a uni project I;m studying the skeleton, musculature and then the overall form of the arm. Muscles and bones are done just working on the skin now.
Could do with some major crit, especially on the hand as I'm struggling to get the forms right. Currently it's only wip getting the major shapes so thats why theres no skin detail just yet!
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I feel your forearm is also on the long side.
Made the hand slightly smaller and the fingers longer, it seems to have made the arm a little more in proportion with the arm too.
Actually looking at it again the forearm does look a little long but I think thats to do with how the upper arm and forearm transition into each other I'll have a play with that.
Have you tried using one of the more contrasting shaders in ZBrush? I've found it helps you pick out where you need to put more mass because you can see the line definition better
I feel like a bit more overall definition might help this along - or a more contrasting shader :P
Palm looks really nice with the details in it now too
God I'm tired of staring at this, struggling with the thumb but it's getting there i think