I think the anatomy of the torso and what we can see of the head look good. I would revisit the arms though. The shape of the tricep seems a bit too rounded for how the arm is outstretched, and the back-upper forearm/elbow area doesn't look right from the back 3/4 angle shot. It looks like it got warped somehow. It'll be covered up by clothes anyways but I figured I'd mention it. Cool start
I think the anatomy of the torso and what we can see of the head look good. I would revisit the arms though. The shape of the tricep seems a bit too rounded for how the arm is outstretched, and the back-upper forearm/elbow area doesn't look right from the back 3/4 angle shot. It looks like it got warped somehow. It'll be covered up by clothes anyways but I figured I'd mention it. Cool start
So this is my new project, Only done with Marvelous designer for the moment My goal is to do a full next gen character. Sweater and Holster are fine. I need to work more on the jeans garment before doing the first retopo for Zbrush.
@spasmart How do you find yourself protecting the position and "shape" of the seam lines of the MD sculpts while doing your noise and wrinkle sculpting?
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Thanks for the com
First WIP 3D : base of the body done and I'm strating the base of equipment.
Where are the feet?
LSheridan : no feet on the concept.. so no feet !
PitelinM: Yes I'm using Marvelous Designer, I want to learn this soft ^^
Nickcomeau : You are right,there is pb with the arms, I'm working on it
Agreed.
Cool concept though, can't wait to see more!
New basemesh 1 year after...
Some little retakes ( like head dans on the bust ) and go to marvelous and Zbrush for finaly ended it
There is an other wip. All bases done. Now sculpt !
This is an other WIP of the face. Feedback are welcome
Intervain : I agree wih you ^^ I'll do
For FreemanH, Skydrow and Sunray:
I'ts a basic render Zbrush with a little of comp in photoshop I did the noise in Zbrush
It's been a while I didn't post on polycount,
So this is my new project, Only done with Marvelous designer for the moment
My goal is to do a full next gen character.
Sweater and Holster are fine. I need to work more on the jeans garment before doing the first retopo for Zbrush.
I blurred it because I was not happy with it ^^, this is a new update of it with a new direction
Everithing is still WIP :
I made a paintover earlier to know where I was going..
How do you find yourself protecting the position and "shape" of the seam lines of the MD sculpts while doing your noise and wrinkle sculpting?