Hi, I'm trying to achieve a cell shaded/toon shaded effect on my materials.
Basically, instead of having all the nice smooth gradients of lighting ue4 has by default, I want some materials to simply have 2 tones of lighting, light and dark.
As seen in most animes
In UDK this would be easy, but in UE4 I can't find how to change the way a material is lit (The "Custom Lighting" peg is gone from the material editor!)
Any advice would be much appreciated, thanks!
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