Hi ! o/
Quick questions :
- I read here and there ( ex :
http://www.ewilkinart.com/ , Mudbox pic. ) that people use maya transfert maps tool to project zbrush high poly model. When I try that, my computer simply die. Something like 1M poly ( Which isn't that high on a Zbrush pov. ). My rig is pretty decent, and I'm on the shittiest renderer possible for the windows renderer. What am I doing wrong ?
( Please don't just tell me to use xNormal, or an other projection tool, I've already used it, I know it's nice, but I just want to know what I'm doing wrong with Maya.
)
- Is there a way to make a transfer map on maya, with a low poly model, and a high poly that isn't really one. By that I mean, An object that is on smooth preview, but not yet converted to actual high poly.
That's all, thx for the answers, if there are any. :poly136:
Replies
What are your computer specs (CPU, RAM, OS, GPU) and what version of Maya?
2. No, you'll need to Mesh>Smooth or Modify>Convert>ConvertSmoothPreviewtoPolygons to be able to bake (nearly 100% certain on this).
i5 3570K 4Ghz, 12Gb, Win7, GTX 770. Maya up to date. ( Service pack 6 atm, if I remember correctly. )
- 1. You're talking about the preview windows resolution ? If yes, I didn't knew you could change that. ^^'
2. Crap.
Have you tried transferring with Turtle inside Maya? It doesn't auto-gen an envelope like transfer maps, but way faster and you can stay in Maya.