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Substance Painter - Baking textures problem

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mickaelb polycounter lvl 3
Hi,
I'm trying to bake normal map and AO map from Substance Painter, but I have a little problem.

First, here's the low poly model
al5xm5k.png

Then, the model with baked textures :
VWI729O.png

Seems to be nice at first look, but in fact...
wZkY4PU.png

My model is composed of several meshes (one for the belt for example) and belt details are baked on body mesh and belt mesh. The model is also composed of just one material.

So is there a way to bake textures with several low-poly meshes ?

Thank you.

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