Hi,
I'm trying to bake normal map and AO map from Substance Painter, but I have a little problem.
First, here's the low poly model
Then, the model with baked textures :
Seems to be nice at first look, but in fact...
My model is composed of several meshes (one for the belt for example) and belt details are baked on body mesh and belt mesh. The model is also composed of just one material.
So is there a way to bake textures with several low-poly meshes ?
Thank you.
Replies
If that doesn't work, you should probably use a cage to correct these problematic areas.
My frontal distance is 0.01 so I think i will use the cage. (forget to scale my model in Zbrush)
Thank you again