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Smoke stack house (WIP)

polycounter lvl 8
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GrungyStudios polycounter lvl 8
Hey guys. Working on a new personal project. Goals of this project are to hopefully make a debut into substance designer, which I've been reluctant to do. I chose something in which I can focus more on the texture, this concept is very basic shapes for modeling and what not. Im working off a concept by Gabe Kralik. Here it is:

gabe-kralik-entertainment-design-week06-gabe-kralik-01b%201_zpsqfda1llz.jpg

I started a base mesh just so i could get my high poly started in zbrush.

BaseMesh_zpsdstg66fc.jpg

and the wire frame



and here is my progress with the sculpt so far. Most peices are still not even subdivided, but I figured why not post my progress. So I did some super fast renders in zbrush. Im trying to stick to the concept except that i am making it more damaged and grungy then the original. What can i say, i like when stuffs grungy. The platform is just a place holder idea but I do plan on keeping it, just for composition. Seems like im heading towards a diorama type peice.

*EDIT* i dont know why but photobucket is always shrinking my images god damit

highpolywip_zpsvezsi9uj.jpg

CleanRender_zpsqk8nxtoz.jpg

Any feedback and critique would be appreciated. As i said, im more focused on texturing but any advice on the model sculpt would surely benefit the peice as well. Will post updates, until then, cheers.
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