As for Aesthetic, I think you're already going in a sublime and light direction. This is great - https://twitter.com/NarVWal/status/574088388267012096 - as I think the gentle gradient won't rotate as the axes do, so it won't be too disorientating during play. Even if it does, it's the least distracting way to do it.
Right now my only strong advice would be to avoid having environmental shadows that match the player's color(s) so she doesn't get lost as you're moving the platforms. You could have her be lighter for dark levels, or darker for light levels. Temp and saturation are also viable for this.
Also, those trees are awesome. I dunno how they'll work visibility-wise, but they are awesome!
I look forward to playing this on my phone or PC one day.
Replies
As for Aesthetic, I think you're already going in a sublime and light direction. This is great - https://twitter.com/NarVWal/status/574088388267012096 - as I think the gentle gradient won't rotate as the axes do, so it won't be too disorientating during play. Even if it does, it's the least distracting way to do it.
Right now my only strong advice would be to avoid having environmental shadows that match the player's color(s) so she doesn't get lost as you're moving the platforms. You could have her be lighter for dark levels, or darker for light levels. Temp and saturation are also viable for this.
Also, those trees are awesome. I dunno how they'll work visibility-wise, but they are awesome!
I look forward to playing this on my phone or PC one day.
I've been working on this some more and have a new background, opinions?