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WIP- UE4 Statue Bathhouse

Hi,

If you're taking the time to look at this any critique would be appreciated. I think I've been looking at it too long so it would be nice to get some fresh eyes on it. Let me know what you think :)

-Noa

10_noabelfer.jpg?format=1500w

Replies

  • reckzilla
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    reckzilla polycounter lvl 11
    Hey, since I'm here. I thinksome dynamic lighting would add a great bit to it. Looks good so far make us feel!!!!
  • pixelpatron
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    pixelpatron polycounter
    piece would be stronger without overuse of the main statue on the sides. It's a great piece sure, but let it be the focal point. Your arches will read better without it anyway. You have ref for this? The arches look to be from two different types of architecture. The plants would look better with only the flowers at the top of it, only leaves hanging down around the pillars.
  • nbelfer
    Technically the statues on the side are not the same as the one in the center, though they are very similar. Not a problem to take them out if they seem like overkill. I don't have a reference with both of the arches in the same scene but I have seen examples where there are 2 stories with different types of arches/pillars. I was looking at Moroccan riads for reference.

    Like for example this > riad-2.jpg
    balconyfes500.jpg
    Which isn't the actual ref for either of my columns/arches but can't find it right now.... (it's been a while)

    Just for clarification regarding the plants so no hanging plants with flowers?

    I've looked at a few different references for plants this is one image I was looking at. (I'm going for bougainvillea plant)

    3547670562_f4f09d742d.jpg
  • nbelfer
    Also any good lighting examples/ref to give the scene more of a mood?
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