Interesting character. The materials look alright right now.
One thing you may want to work on is presentation a bit. Putting him on some kind of turntable would go a long way and not just having a straight gray background would help as well. I know this isn't your final presentation but having some kind of background set up would help show your work in an interesting way and be useful throughout the rest of your project as well. Just something to think about.
Awesome style Amaury! Great work with those shapes and silhouettes! It shows a lot of personality for this character! Nice start with polypaint to.
Would be great to see later on some non-textured model and some close-up shots too. So we can appreciate your sculpting and details better! Keep it up!
Besides the belt texture clipping issues, I would add a bit of a cuff lip to the jacket sleeve end and pant leg sleeves to make them pop ever so slightly. An additional edgeloop close the termination with a bit of scaling along the normal should do it.
Totes do the pose like slosh said, and the cig. I love this piece so much, instantly inspired me. I'd kill the bloom a little bit and the depth of field on your render though Also what Panda said
I believe the screenshots doesn't do justice to your work!
The bloom and the dept of field makes it look blurry and doesn't look controled/intended
The lighting is also kind of strange... why that big shadow in the middle of the forehead?
try a 3 point lighting, simple yet effective!
Thanks for your feedback everyone ! I found a better lighting setup, I'll show you that once I correct what you guys said. Sorry about the bloom and DoF, I usually tend to always overdo it in my renders.
Also, I want your opinion about this : I wanna add more things, what should I do ? A weapon could be cool, I'm hesitating between a stiletto knife, a baseball bat, and a handgun. What about tattoos, and maybe some sort of motorcycle club logo on the back of his jacket ? Let me know what you think.
Hey nice chater here! Love the style, he seems so cool! Its hard to critic, your eork looks nice. If I could say anything, I'd say that maybe you could ajust his hand holding the knife in a more natural pose... And maybe ajust the gloss on the character, the hair and jacket looks a bit shine , in my opinion but I dont know it just maybe its just my taste.
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Looks more generic atm, than to be a greaser.
One thing you may want to work on is presentation a bit. Putting him on some kind of turntable would go a long way and not just having a straight gray background would help as well. I know this isn't your final presentation but having some kind of background set up would help show your work in an interesting way and be useful throughout the rest of your project as well. Just something to think about.
Would be great to see later on some non-textured model and some close-up shots too. So we can appreciate your sculpting and details better! Keep it up!
Digging this character design so hard.
The bloom and the dept of field makes it look blurry and doesn't look controled/intended
The lighting is also kind of strange... why that big shadow in the middle of the forehead?
try a 3 point lighting, simple yet effective!
Also, I want your opinion about this : I wanna add more things, what should I do ? A weapon could be cool, I'm hesitating between a stiletto knife, a baseball bat, and a handgun. What about tattoos, and maybe some sort of motorcycle club logo on the back of his jacket ? Let me know what you think.
Great job so far! This is a badass character! =D