I decide to learn Max, for character modeling only and hard surface. I can't stand Maya anymore, i don't like the poly modeling tools there and seems i can't handle it.
But i was thinking, is it worth to learn Max now, where game studios are moving towards Maya? I am thinking to move in Canada, but i am not sure where 3ds max is used.
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Every job I've had or applied to since then has been Max based, I think California might be more Maya centric than the rest of the US, it's hard to tell really.
At my studio we use both.
I've yet to see either of these materialize.
Someone should start another polycount software survey poll. Would be interesting to see how many different packages people are using now compared to 4 years ago, especially with the introduction of specialized tools like marvelous designer/handplane/ddo/substance/etc and wider use of modo
If you're struggling with modelling in Maya and you think it's the tools, I would question switching applications because you think your modelling will suddenly improve. You just need to keep working to get better.
Did you read the polycount wiki ? Or the technical talk thread sticky about hard surface ? Lots of pearls of wisdom there ! Good luck man !