Hello,
Is there some way to project wood textures onto models so wood textures can be seamless? With wood I only know about using a tilable wood fill layer and stencils. I don't know if stencils are the right way to do this. What I'm looking for is something like what Pedro did:
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I have a cannon and what I would like to do is to project the horizontal wood grains along the top as in the gif.
I realise I can use masks and the rotation to get the grain along that way, but upon trying it does not seem to produce the best results with transitions over corners. On this object it obviously isn't a big deal, but on FPV weapons with wood I can see this being a problem.
I suggest as a workaround to duplicate your layer mask only the top of the canon to offset the projection.
Using your projector, what would be your recommended inputs for front-facing projection (= along Z), with a 1:1 aspect ratio ?
I have been fiddling with the controls and I am getting something close to what I want using a Z=270 custom angle with rotationX = 1, rotationY = 0.5 and rotationZ = 0.5 but I am having trouble finely controlling the offset for accurate positioning. The result is also very noisy for some reason. I am probably just missing something !
Thanks !
Just wanted to chime back in to mention that the issue I previously had (noisy projection) is not happening anymore, and I am now getting perfectly accurate projections with your filter. Maybe the issue was caused by the fact that the model I was using for my earlier test had its origin far away from the geometry (character head model with origin at 000) ? My second test was a more usual scenario and it worked just fine. I haven't tried to compare bsphere to bbox as the default work as expected.
I was actually able to reproject an orthographic side view template back onto a model with dead-on matching accuracy, which pleasantly surprised me. Does that mean that the effect is automatically fitted to the bounding box of the model ? If yes ... well, that's great, because that makes it all very straightforward and easy to control in Photoshop.
For anyone looking for a way to accurately do planar projections in SP (@tynew), this is the way to go. It's great for wood detail but also for vinyl markings, weathering, manually painted scuff marks, and so on - and everything is non-destructive since the data is coming from an external texture asset which can be refreshed and updated at will as opposed to being hard-painted.
Thank you for this !