Hi Polycount! This will be my first thread on here. I'm a vfx artist, and I thought I'd start sharing my work on here. Feedback and comments are welcome.
First up is a health pickup I made over a year ago. Why am I just posting this now then? Well, I was prompted to make breakdowns of some of my work, so I figured I'd include some of my concept as well as my first attempt at a vfx breakdown vid. Let me know what you think, I'm already in the process of applying some feedback I got from GDC this year.
Concept
Screen grab
Breakdown [attempt #1]
http://youtu.be/yC7Q75Pkt7g
Thanks for stopping by! I'll be adding more breakdowns and FX work in progress on here soon.
Replies
Keep it up
Today's effect: Orbital Strike
I'll be making targeting textures and various textures for my materials in Photoshop, the few meshes that I'll need in Maya, and putting it all together in UDK. Hoping to have a playblast/screen grab of the final rough effect before 12pm pst tonight. Let the race begin! I'll be trying to post updates throughout the day
I was hoping to do a sort of "speed sculpt/model in a day" type thing, but with FX. I don't think I'm fast enough for that yet though.
I'll try and remember to take some progressive screen grabs and videos so you can see the process.
And finally my rough concept. I'll be greypacking sets of the rings into RGBA so I can have more control over them in the material editor. My biggest consideration for my concept, and the effect itself, are leading lines that will match up to give the look of crosshairs. The sets of rings will rotate around at varying speeds when the effect starts, and will eventually stop and change color when they are all aligned.
[vv]122051061[/vv]
[vv]123025906[/vv]
To be added next: Dust ring from the impact, sparks, ground damage texture, residual smoke, residual heat/distortion particles.
Critiques and feedback encouraged! I'm always looking to get better with my work
EDIT: If video doesn't show up it may still be uploading on Vimeo, as I'm only a basic user. Try refreshing in 10-20 minutes
[vv]123452610[/vv]
You might get additional feedback over on Tech-Artists.Org, where they have a dedicated section.
http://tech-artists.org/forum/forumdisplay.php?35-VFX-Artists
[ame]www.youtube.com/watch?v=Db8vwwG7Wns[/ame]
some concept and colors
[ame]www.youtube.com/watch?v=xG9B1CqOQfI[/ame]
[ame]www.youtube.com/watch?v=v3xoZby1tuw[/ame]
For your ion laser thing, have you thought about generating actual meshes for the impact, a couple of rocky things that look a bit like your impact mesh? You can have them come up through the ground (or just appear behind the smoke) to give it a more 3d feel.
The timing on the ion blast seems a bit off too, it lacks a certain oomph. I'm not sure if it's because it's all quite linear or too slow. Could you upload an mp4 or quicktime so I can step through it? It's easier to see what the timing is like when you play it slower/step through the frames
As for the impact, I do actually have a mesh in there, I just scaled it down too far on the Z I guess I'll bump it up a bit and see how it looks.
You are right about the "oomph' factor too. I have a few ideas on how to add some more to it and give it some punch. As it stands now, the beam is an un moving cylinder that just intensifies really fast. I was thinking of adding some downward moving element and some more initial impact pizzazz
What would be the best way to upload a quicktime on here?
[ame]www.youtube.com/watch?v=C1HlZGHP4nE[/ame]
First, a comparison of my first go at it almost 2 years ago and the new one.
wip update of the effect itself:
[ame]www.youtube.com/watch?v=p2vsBonuPdc[/ame]